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FrequencyEQMixing
Mixing

The Frequency
Spectrum, Mapped

Every EQ move, every compression choice, every panning call is a decision about frequency real estate. This covers what lives where in the spectrum, why subs need to be mono, how to carve space for competing elements, and the problem zones worth knowing by ear.

orange — note green — tip yellow — heads up
Equal loudness

How equal loudness curves affect your mix decisions

Your ear peaks in sensitivity around 3–4 kHz, so a boost there hits harder than the same boost at 200 Hz. At low volumes, bass and treble drop below your perceptual threshold, so a mix that sounds balanced loud can feel thin and harsh when you turn it down, and the low end seems to jump when you push the volume back up.

Tip
Mix at 75–85 dB SPL. Get an SPL meter app, calibrate once, work there consistently. Too quiet and you lose bass reference. Too loud and you stop noticing fatigue-building harshness.
The map

The map: all seven bands, interactive

The bar is logarithmically scaled. Click any band to see what lives there, the right stereo approach, and the EQ moves worth knowing.

Frequency Map — click a bandlog scale · 20 Hz – 20 kHz
Sub Bass
Bass
Low-Mid
Midrange
Upper Mid
Presence
Air
20–60 Hz

Sub Bass

Stereo WidthMono

Everything below 60 Hz. You feel this more than you hear it — the physical pressure of a club system. Should be 100% mono. Most consumer speakers and earbuds reproduce very little content below 80 Hz, so information here needs to be powerful but controlled.

Recommended Width

Sum to mono. Phase cancellation is catastrophic at these frequencies.

What Lives Here
  • Kick drum fundamental (40–60 Hz)
  • Bass synth / 808 root note (40–80 Hz)
  • Sub oscillator in bass patches
  • Room resonance and pressure
Key EQ Moves
  • High-pass everything that doesn't need sub energy here
  • Low-cut at 20 Hz to remove infra-sub rumble
  • Keep mono — sum to mono with a low shelf M/S cut on the S channel
  • Gentle low-shelf boost (≤2 dB) for weight if needed; avoid narrow peaks
Common Problems
  • !Flabby, undefined low end from room resonance (20–40 Hz)
  • !Phase cancellation when stereo subs collapse to mono
  • !Over-boosting causes speaker overexcursion and limiter pumping at mastering
  • !Kick and bass fighting for the same 50–60 Hz fundamental
Stereo Width Guide — frequency vs. recommended width
Mono← Stereo Width Increases →Wide Stereo
20 Hz1 kHz20 kHz

Bar widths are logarithmic (octave-proportional). Click any band to explore its content, EQ moves, and stereo rules.

One element per range

ElementPrimary frequency ownership
808 / sub bass30–80 Hz sub fundamental — nothing else here
Kick drum60–120 Hz body, 2–4 kHz click/attack
Bass synth80–300 Hz fundamental and low harmonics
Synth pads200 Hz–1 kHz warmth; high-passed below 100 Hz
Lead synth500 Hz–4 kHz — the intelligibility and character range
Vocals200 Hz–8 kHz — broadest range, needs careful carving
Hi-hats / cymbals5–16 kHz — no reason for content below 200 Hz
Clap / snare200 Hz body + 2–5 kHz attack — a wide range owner
Tip
When two elements fight, the fix is almost never to turn one down. It's to give each a different frequency range to own. Cut the bass at the kick's fundamental. Cut the kick at the bass's body. Now both are loud, both are clear, and they don't cancel each other.
Mono sub

Sub bass must be mono

Sub below 80 Hz needs to be mono. Verify it with a correlation meter, not just by ear. Club systems run a single sub array or multiple subs fed the same mono signal, so phase differences in that range don't attenuate: they cancel. Phones and Bluetooth speakers do the same thing. The ear can't localize anything below ~200 Hz anyway, so stereo sub isn't really adding width, so it's just introducing phase problems with no perceptual benefit.

Note
If you cut to vinyl with wide stereo sub, the mastering engineer will force it mono by applying exactly the processing you should have already done. You gave up control of your low end.

The fix: M/S EQ

In Pro-Q 3: add a band, set it to Side-only, high-cut at 80 Hz. In Ableton EQ Eight: M/S mode, high-pass on the Side channel at 80 Hz. Done.

Tip
Press the mono button before every export. Kick and bass shouldn't change. If they do, you have stereo sub. Fix it in M/S EQ.
M/S EQ approach for sub — standard mastering technique:

  Low shelf @ 80 Hz:     +0 dB (M),   −∞ dB (S)   → forces sub to 100% mono
  Low shelf @ 120 Hz:    +0 dB (M),   −6 dB (S)   → gentle low-end stereo reduction
  Above 120 Hz:          M and S equal              → full stereo preserved above crossover

Implementation in FabFilter Pro-Q 3:
  1. Set processing mode to "Mid/Side"
  2. Band 1: Low Cut, Side channel only, 80 Hz, 24 dB/oct  → kills all sub stereo
  3. Band 2: Low Shelf, Side channel only, 120 Hz, −6 dB  → reduces bass stereo
  3. Bands 3+: Left/Right or Stereo mode — normal mixing

Implementation in Ableton EQ Eight:
  1. Click "M/S" button at top
  2. Switch to S (Side) channel using the M/S toggle in EQ Eight
  3. Apply a high-pass filter at 80 Hz to the S channel — removes all stereo sub content
  4. Optional: apply a low shelf at 120 Hz to the S channel, −4 to −6 dB
Heads up
Pull up a correlation meter. If it's regularly dipping below zero at low frequencies, you have phase problems. Target +0.8 or above in the sub range.
Masking

Masking and frequency relationships

The kick/bass problem at 60–120 Hz

Masking is a separation problem, not a level problem. Kick and bass both sit in 60–120 Hz, so when the kick hits, its transient masks the bass, and the sustained bass makes the kick sound dull. Turning either one up makes it worse. There are two approaches that actually help:

EQ carve approach (static):

  Bass synth:
    - Narrow cut at 70–80 Hz (where kick lives)
    - Gentle boost at 100–150 Hz (bass owns this)
    - High-pass at 30 Hz (remove infra-sub)

  Kick drum:
    - Narrow cut at 100–120 Hz (where bass lives)
    - Gentle boost at 60–70 Hz (kick fundamental)
    - High-pass at 40 Hz (tighten sub)

  Now both elements exist simultaneously
  without cancellation or masking.
Tip
The EQ carve is a staticfix. The frequencies are permanently separated, so it works even when the bass plays without a kick underneath. Trade-off: the bass sounds slightly thinner at the kick's frequency all the time, not just when the kick hits.
Tip
Sidechain compression is the dynamic fix. Route the kick as a sidechain trigger into a compressor on the bass. When the kick hits, the bass ducks: typically 3–8 dB of gain reduction, fast attack (1–5 ms), release timed to the kick decay (50–150 ms). Bass is full between hits, steps aside on the beat. This is the pumping groove in tech house, deep house, and DnB.

Mid-range mud at 200–400 Hz

Bass harmonics, synth pads, vocal chest tone, and snare body all pile up at 200–400 Hz. Fix it with systematic high-passing: pads at 120–200 Hz, leads at 150–250 Hz, atmospherics at 200–300 Hz. Each cut is tiny in isolation. Stacked across 8–12 elements, the midrange opens up.

Heads up
Try cutting 200–350 Hz on the Side channel of your mix bus. Mud builds up in the stereo field because multiple instruments are bleeding their low-mid energy from different pan positions. A Side cut here removes the stereo buildup without touching the mono fundamentals: bass stays intact, kick stays intact. In Pro-Q 3: Side-only band, 250–350 Hz, narrow Q (2.0–3.0), cut 2–4 dB. It'll surprise you.
Stereo width

Stereo width by frequency

Mid/Side (M/S) processing

M/S splits your stereo signal into Mid (identical in both channels) and Side (the difference). EQ or compress each independently. You can target stereo content at specific frequencies without touching the mono center, but L/R mode can't do this.

Note
The mastering chain moves that look mysterious on screenshots are usually M/S EQ. A high-shelf boost on Side only adds stereo air without touching the center. A low-mid cut on Side only kills stereo mud without softening the bass. Compressing the Mid channel harder adds mono punch without squashing width. None of these are achievable in L/R mode.
Frequency RangeStereo Recommendation
20–80 Hz (Sub)Mono — kill all Side content below 80 Hz
80–200 Hz (Low Bass)Narrow stereo only — Side channel −6 to −12 dB
200–500 Hz (Low-Mid)Narrow — keep width controlled; cut Side for mud
500 Hz–2 kHz (Mid)Medium — moderate width is fine and natural here
2–5 kHz (Upper Mid)Medium-wide — stereo movement adds presence
5–10 kHz (Presence)Wide — full stereo works safely in this range
10–20 kHz (Air)Wide — shimmer and air are where stereo imagery lives
Tip
Pro-Q 3 is the go-to for per-band M/S. Every DAW EQ (Ableton EQ Eight, Logic Channel EQ, FL Studio Parametric EQ 2) handles M/S fine for most uses. iZotope Ozone Imager is worth having for visual multiband width control.
Problem zones

Problem frequencies: eight zones to know

20–50 Hz

Infra-sub rumble

Sounds Like

Felt, not heard. Makes woofer cones move without audible pitch. Triggers limiters at mastering without the listener noticing anything.

How to Find It

Spectrum analyzer. Content below 30 Hz with no musical reason to be there.

How to Fix It

HP at 20–30 Hz on every channel. Most speakers roll off below 30 Hz, so this energy is wasted headroom.

200–400 Hz

Mud — boxy, boomy, cardboard

Sounds Like

Warm and thick but nothing is clear. Kick sounds dull, bass undefined, leads distant.

How to Find It

Sweep a narrow boost (4–6 dB, Q = 3.0) through 200–400 Hz on the master. The problem frequency jumps out as a recognizable resonance.

How to Fix It

HP non-bass elements. Narrow cut on the worst offender. M/S Side cut in this range. Untreated rooms also build up here.

800 Hz–1.2 kHz

Honk — nasal, telephone, hollow

Sounds Like

Nasal, megaphone-like. Usually from a specific instrument or resonant synth patch.

How to Find It

Narrow-sweep boost through 700 Hz–1.2 kHz. The honk frequency makes the source instantly objectionable.

How to Fix It

Narrow cut (Q = 2–4), typically 2–4 dB, applied to the source. Multiple sources get slightly different notches.

2–4 kHz

Harshness — aggressive, fatiguing, teeth-on-edge

Sounds Like

Feels exciting at first, causes ear fatigue within minutes. Distorted synths, crunchy bass, overdriven leads.

How to Find It

The ear's most sensitive range (Fletcher-Munson peak). Boosts here feel larger than they measure. Check at low volume: harsh content here is still unpleasant when quiet.

How to Fix It

High-shelf roll-off on drum bus from 3 kHz, −1–2 dB. Notch the specific resonance on the offending source. Saturation instead of hard distortion keeps this range cleaner.

5–8 kHz

Sibilance — spikey, ssss, de-essing territory

Sounds Like

Excessive S and SH sounds in vocals. Metallic spikiness in hi-hats and cymbals.

How to Find It

Spectrum analyzer or de-esser. Peak usually falls between 5–8 kHz depending on the voice.

How to Fix It

De-esser (iZotope RX, FabFilter Pro-DS, built-in Logic/Ableton) or dynamic EQ. Don't reach for a broadband high-shelf cut, because you'll lose presence and air across the whole mix.

10–12 kHz

Brittle highs — glass, digital harshness

Sounds Like

Glassy, thin, over-bright. Digital synths that don't anti-alias, heavily processed samples, or an over-boosted master shelf.

How to Find It

A/B against a reference. If your high end sounds harder, you're over-represented at 10–12 kHz.

How to Fix It

High-shelf cut at 10 kHz, −1–2 dB. Analog-style saturation softens digital transient spikes. Check inter-sample peaks: content here can clip between samples when the meter reads clean.

15–20 kHz

Excessive air — ear fatigue from overdone shimmer

Sounds Like

Mix feels open at first, tiring after a few minutes. Usually over-applied air EQ.

How to Find It

Cut everything above 16 kHz. If the mix feels more relaxed immediately, you had too much up there.

How to Fix It

Gentle high-shelf cut at 16–18 kHz, −1–2 dB. Streaming encoders (AAC 256 kbps, MP3 320 kbps) roll off above 15–16 kHz, so air you added above that point won't survive the encode.

EQ principles

Practical EQ principles

1. High-pass everything that doesn't need low end

ElementRecommended high-pass point
Kick drum30–40 Hz — remove infra-sub, keep low body
Snare drum100–120 Hz — no fundamental below this
Bass guitar / synth bass20–30 Hz — control, don't restrict
Synth lead100–200 Hz — depends on how low the patch plays
Synth pad100–200 Hz — pads rarely need sub energy
Vocal100–120 Hz — removes mic proximity and room buildup
Piano (mid-high role)150–250 Hz — if piano is not the bass element
Hi-hats / cymbals300–500 Hz — nothing useful below here
Strings / FX layers200–400 Hz — depends on role in the mix
Atmospheric textures200–500 Hz — nothing below this adds anything
Tip
Use an 18 dB/octave or 24 dB/octave high-pass slope for clean material that genuinely doesn't need content below the cutoff. Use 12 dB/octave when you want a gentler roll-off that preserves some warmth. Avoid 6 dB/octave for high-pass duties, because it's too gentle to actually clean up the sub range.

2. Cut narrow, boost wide

Problems are narrow: a resonant peak at 320 Hz, a harsh overtone at 3.2 kHz. Tight Q (2.0–6.0), hit the problem without wrecking the surrounding frequencies. Boosts add character (warmth, air, presence), and character is broad. Wide boost (Q = 0.5–1.5) sounds natural. Narrow boost sounds like a resonance you put there on purpose.

3. Cut before you boost

Tip
Lead not cutting through? Instinct says boost at 2–3 kHz. Better: find what's masking it there (usually the pad, reverb tails, or a dense layer) and cut that at 2–3 kHz. The lead comes forward without adding energy to the mix.

4. Reference constantly

Your ears adapt to your mix within minutes. Import a released track from the same genre, LUFS-match it, and A/B. Focus on sub vs. kick vs. midrange balance, brightness at 5–10 kHz, and perceived width. Problems you've been sitting with for hours show up in thirty seconds.

Appendix

Frequency band quick-reference

Sub Bass · 20–60 Hz

Owns

808 / sub fundamental, kick sub-harmonics

Stereo

Mono — kill Side channel below 80 Hz

Primary EQ Move

HP at 20 Hz; gentle low-shelf only; M/S kill S channel

Watch Out For

Phase cancel in mono; vinyl lathe; club sub system

Bass · 60–250 Hz

Owns

Kick body, bass fundamental, 808 tail

Stereo

Narrow stereo — minimal Side content

Primary EQ Move

Sidechain bass to kick; EQ carve at 80–120 Hz

Watch Out For

Kick/bass masking; 200 Hz mud buildup; over-compression

Low-Mid · 250–500 Hz

Owns

Bass harmonics, snare body, vocal chest

Stereo

Narrow — M/S Side cut reduces mud

Primary EQ Move

HP non-bass at 100–200 Hz; narrow cut at 300–400 Hz

Watch Out For

Mud accumulation — most common dense-mix problem

Mid · 500 Hz–2 kHz

Owns

Vocal intelligibility, snare crack, lead body

Stereo

Medium — protect this range

Primary EQ Move

Narrow cut at 800 Hz–1 kHz for honk; broad boost for phone translation

Watch Out For

Masking between vocal and lead; hollow mixes from over-cutting

Upper Mid · 2–5 kHz

Owns

Vocal articulation, snare attack, synth overtones

Stereo

Medium-wide

Primary EQ Move

Handle with extreme care — ear peaks at 3–4 kHz; notch harsh resonances

Watch Out For

Listener fatigue — any boost here fatigues faster than any other range

Presence · 5–10 kHz

Owns

Hi-hat body, vocal sibilance, cymbal character

Stereo

Wide — safe for stereo here

Primary EQ Move

De-ess at 5–8 kHz; high-shelf for brightness; cut brittle hi-hats

Watch Out For

Sibilance; spikey digital hi-hats; headphone vs. speaker translation

Air · 10–20 kHz

Owns

Cymbal shimmer, vinyl texture, reverb tails

Stereo

Wide

Primary EQ Move

Gentle high-shelf +1–2 dB at 12–16 kHz; HP at 18 kHz to remove noise

Watch Out For

Ear fatigue from over-boosting; streaming codec rolloff above 16 kHz

Three universal rules

1
Mono below 80 Hz

Kill the Side channel below 80 Hz on the master. Verify in mono before every export. Club systems, phones, and Bluetooth speakers all hear your sub collapsed.

2
Cut narrow, boost wide

Problem frequencies are narrow resonances: use a surgical Q. Character boosts are broad shelves or wide bells: use a musical Q. Never boost narrow.

3
Mix at 75–85 dB SPL

This is where the equal loudness curves are flattest and your ear is most reliable. Calibrate once with an SPL meter. Work there consistently.

← All ArticlesCheck your sub in mono before every export.